According to the BMGlyph library, you can change the label color by doing:
self.label.color = UIColor(...)
The font I created using bmGlyph has a 1px black stroke with a white background.
Using SKACtion.colorizeWithColor() isn't an option since it doesn't work. Already tested it. Is not like any normal SKSpriteNode.
I just wanted to change the label color depending on the user's score. This is my code:
var color = UIColor.whiteColor()
if self.score > 10 {
color = getUIColor(153, g: 185, b: 152, a: 1)
}else if self.score > 40 {
color = getUIColor(156, g: 151, b: 217, a: 1)
}else if self.score > 60 {
color = getUIColor(127, g: 191, b: 217, a: 1)
}else if self.score > 80 {
color = getUIColor(232, g: 121, b: 198, a: 1)
}else if self.score > 100 {
color = getUIColor(232, g: 74, b: 95, a: 1)
}else if self.score > 120 {
color = getUIColor(125, g: 227, b: 179, a: 1)
}else if self.score > 150 {
color = getUIColor(152, g: 226, b: 90, a: 1)
}else if self.score > 200 {
let redRand = CGFloat(arc4random_uniform(255))
let greenRand = CGFloat(arc4random_uniform(255))
let blueRand = CGFloat(arc4random_uniform(255))
color = getUIColor(redRand, g: greenRand, b: blueRand, a: 1)
}
self.scoreLabel.color = color
Any solution for this? I would like to keep my 1px border font.
Thanks.
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